Tuesday, November 15, 2011

Dag Menu Proc - Updated for 2012

I just checked the 2011 DagMenuProc vs the 2012, and autodesk made updates, so I updated mine as well. you can get it on highend3D.



Monday, November 14, 2011

Real Flow Render Kit wants to just keep checking...

For those of you out there using RealFlowRenderKit you may want to check something.
not sure if it harms anything, but I figure with MAYA you don't want wasted cycles.

load the rfrk plugin,
in the script editor turn on "echo all commands"
and you get this
catchQuiet(`rfrkTimerFunc`);
over , and over, and over, and over , and over, again

oops!

-=s

Thursday, November 10, 2011

Offsetting multiple textures on one surface / uv offset

My apologies , these images are all out of order....

panel view of the separate objects with individual shaders, and one object with all the files combined.


set your uvs to be offset by 1



set the hardware texture channel to "combine textures" and up the resolution
offset each place2D by 1 and turn off wrap u and wrap v
hypershade view of the shader





set the default color to BLACK on the file texture
plus minus average with all the inputs ( use add new item to get more inputs)