Thursday, November 10, 2011

Offsetting multiple textures on one surface / uv offset

My apologies , these images are all out of order....

panel view of the separate objects with individual shaders, and one object with all the files combined.


set your uvs to be offset by 1



set the hardware texture channel to "combine textures" and up the resolution
offset each place2D by 1 and turn off wrap u and wrap v
hypershade view of the shader





set the default color to BLACK on the file texture
plus minus average with all the inputs ( use add new item to get more inputs)

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