Thursday, September 26, 2013

Cover Girl Domnios with Queen Latifa


All CG except Queen Latifa,
 got to really test out the asset management tools on this one for moving animation from temp geo to rigs to updating and randomizing the dominos.


Jarritos Soda

Jarritos  soda ads

 I was pretty psyched to work on these , as I'm a huge fan of jarritos. I first discoveredit when we moved near Red Bank NJ at Jaunitos Restaurant.  Now you can find Jarritos in small stores and a lot of the NYC food trucks carry it . Grapefruit is my favorite.


For these we built minitature sets and shot them to be used as backgrounds for CG animated characters. The idea was to make them look as if they were stop motion:


Here: I'll let the CD explain




here is the CG  luchador test:   He was  pretty quick turnaround. Andre Stuppert did the rigging and Tony Tabtong animated him..




We made Three ads and one internal piece  I was responsible for all the rigging  as well as hair animation...( shave / haircut ) and some random tools .



Glass Blowers:




Bodga:





Pineapple ( skatepark) :





Musselman's Apple Sauce ads


Worked on these a few weeks back. I was responsible as the Lead Character TD, so I rigged and oversaw the rigging of the packs and their lids.  I was also responsible for the "crack" destruction.




Tuesday, August 7, 2012

Using Custom Node Networks in Rigging


Using Custom Node Networks in Rigging from kyleMR on Vimeo.


of note.

Q: just for clarification for me and maybe others, the "custom node" is really a null grp with custom attrs added to it right? No outside plugin dependencies required?


A: I use network nodes actually, since they come in as a pretty blank slate. I like using those, since otherwise you'd end up with a lot of extra transforms in your outliner. I have seen similar things done with locators though, I think Jason Schleifer talked about a character node setup like that in 'Integrating a Creature Rig into a Production Pipeline'. But yes, since it's really just out of the box maya stuff with custom attributes, there are no plugin dependencies.






Kyle has a great blog and a lot of great info!


http://kylemr.blogspot.com/