Thursday, March 14, 2019

PolyUniteSkinned

It's rare you need it, but when you do.. you need it. 

This little hidden gem of a command will merge all your selected geometries into one. and maintain the skin weights.
And , with construction history off, it makes a very nice clean result of single orig node, single shape node, and one skin cluster. 


polyUniteSkinned -constructionHistory 0  -mergeUVSets 1 ;



Synopsis: polyUniteSkinned [flags] [String...]
Flags:
   -e -edit
   -q -query
  -ch -constructionHistory  on|off
  -cp -centerPivot         
 -muv -mergeUVSets          Int
  -op -objectPivot         


Command Type: Command