Apparently the easiest/only way to force Maya to use Chrome ( or firefox) is to update your registry and force it to use it..
this little bit of python code should do the trick.
import _winreg
htm = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER,"SOFTWARE\\Classes\\.htm", 0, _winreg.KEY_ALL_ACCESS)
_winreg.SetValueEx(htm, '', 0, 1, "ChromeHTML")
_winreg.CloseKey(htm)
Tuesday, December 10, 2019
Tuesday, July 23, 2019
Spring 2019 Reel
Just collected up a few more items to put into my new Spring 2019 Reel.
It's just a collection of some of my recent and most fun work to date.
and at the moment I am looking for full time work in the NYC area, or remote.
Unfortunately I can't put any of the "the Society" work in just yet ( spoilers, etc)
smann_2019_reel from Stephenkmann@gmail.com on Vimeo.
It's just a collection of some of my recent and most fun work to date.
and at the moment I am looking for full time work in the NYC area, or remote.
Unfortunately I can't put any of the "the Society" work in just yet ( spoilers, etc)
smann_2019_reel from Stephenkmann@gmail.com on Vimeo.
Thursday, March 14, 2019
PolyUniteSkinned
It's rare you need it, but when you do.. you need it.
This little hidden gem of a command will merge all your selected geometries into one. and maintain the skin weights.
And , with construction history off, it makes a very nice clean result of single orig node, single shape node, and one skin cluster.
polyUniteSkinned -constructionHistory 0 -mergeUVSets 1 ;
This little hidden gem of a command will merge all your selected geometries into one. and maintain the skin weights.
And , with construction history off, it makes a very nice clean result of single orig node, single shape node, and one skin cluster.
polyUniteSkinned -constructionHistory 0 -mergeUVSets 1 ;
Synopsis: polyUniteSkinned [flags] [String...]
Flags:
-e -edit
-q -query
-ch -constructionHistory on|off
-cp -centerPivot
-muv -mergeUVSets Int
-op -objectPivot
Command Type: Command
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