Wednesday, August 8, 2012
Tuesday, August 7, 2012
Using Custom Node Networks in Rigging
Using Custom Node Networks in Rigging from kyleMR on Vimeo.
of note.
Q: just for clarification for me and maybe others, the "custom node" is really a null grp with custom attrs added to it right? No outside plugin dependencies required?
A: I use network nodes actually, since they come in as a pretty blank slate. I like using those, since otherwise you'd end up with a lot of extra transforms in your outliner. I have seen similar things done with locators though, I think Jason Schleifer talked about a character node setup like that in 'Integrating a Creature Rig into a Production Pipeline'. But yes, since it's really just out of the box maya stuff with custom attributes, there are no plugin dependencies.
#
Kyle has a great blog and a lot of great info!
http://kylemr.blogspot.com/
Monday, August 6, 2012
Friday, July 20, 2012
Friday, June 29, 2012
Attribute Editor POP
I found an issue with maya ( i think in 2011) that the attribute editor, when torn off, can fall behind other maya windows. Using cntrl + a to call the attribute editor, would not actually pop it fwd, due to it only opens the attribute editor. So if the attribute editor is already open, it doesn't do anything.
to fix this I changed how cntrl+a works.
so I took the original hot key information, and commented out the two extra lines that are supposed to "raise" the attribute editor, and made it into a hot key.
AttributeEditor;
//toggleUIComponentVisibility "Attribute Editor";
//if(`isAttributeEditorRaised`){if(!`isChannelBoxVisible`){setChannelBoxVisible(1);} else {raiseChannelBox;}}else{openAEWindow;}
hth
-=s
to fix this I changed how cntrl+a works.
so I took the original hot key information, and commented out the two extra lines that are supposed to "raise" the attribute editor, and made it into a hot key.
AttributeEditor;
//toggleUIComponentVisibility "Attribute Editor";
//if(`isAttributeEditorRaised`){if(!`isChannelBoxVisible`){setChannelBoxVisible(1);} else {raiseChannelBox;}}else{openAEWindow;}
hth
-=s
Wednesday, June 27, 2012
Thursday, May 10, 2012
Modern Day "monkey" rig for 3D for $750
Qumarion mannequin input device for intuitive 3D manipulation
http://www.diginfo.tv/v/12-0070-r-en.php
DigInfo TV - http://diginfo.tv
Not exactly a "new" idea, but still interesting to see it coming back.
http://www.vertexia.com/Hot_Mix_18/vendors/aw/AW_Conductors/pages/conductors/pages/monkey/includes/monkey2.pdf
Wednesday, April 4, 2012
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