Monday, October 5, 2020

Tale of the Goblin Wizard

 This just popped up in my youtube feed. I worked on it quite a while ago adjusting Cloth Rigs for the wizards and Goblin Wizard as well as doing CFX on a bunch of the shots.






Tuesday, January 21, 2020

Kroeger "Anthem" for Hornet Inc

Had a pretty fun time setting up a whole lot of these characters.  Jared Eng created a pretty nice base rig, and I did a whole lot of skinning and enveloping, as well as add clothing and prop rigs on top. 

Kroger "Anthem" Dir: Cesar Pelizer from Hornet on Vimeo.

Tuesday, December 10, 2019

setting chrome as default browser for Maya

Apparently the easiest/only way to force Maya to use Chrome ( or firefox) is to update your registry and force it to use it.. 
this little bit of python code should do the trick.


import _winreg
htm = _winreg.OpenKey(_winreg.HKEY_CURRENT_USER,"SOFTWARE\\Classes\\.htm", 0, _winreg.KEY_ALL_ACCESS)
_winreg.SetValueEx(htm, '', 0, 1, "ChromeHTML")
_winreg.CloseKey(htm)

Tuesday, July 23, 2019

Spring 2019 Reel

Just collected up a few more items to put into my new Spring 2019 Reel. 

It's just a collection of some of my recent and most fun work to date. 

and at the moment I am looking for full time work in the NYC area, or remote.

Unfortunately I can't put any of the "the Society" work in just yet ( spoilers, etc) 



smann_2019_reel from Stephenkmann@gmail.com on Vimeo.

Thursday, March 14, 2019

PolyUniteSkinned

It's rare you need it, but when you do.. you need it. 

This little hidden gem of a command will merge all your selected geometries into one. and maintain the skin weights.
And , with construction history off, it makes a very nice clean result of single orig node, single shape node, and one skin cluster. 


polyUniteSkinned -constructionHistory 0  -mergeUVSets 1 ;



Synopsis: polyUniteSkinned [flags] [String...]
Flags:
   -e -edit
   -q -query
  -ch -constructionHistory  on|off
  -cp -centerPivot         
 -muv -mergeUVSets          Int
  -op -objectPivot         


Command Type: Command




Friday, November 9, 2018

Work recap , November 2018

Aardman Nathan Love
CG Supervisor / Lead Character TD 
"Candy Crush Friends Saga" 
Responsible for rigging all characters and CG supervising projectw




PSYOP :  Tech Animator / character TD
Clash of Clans: Eight Clans Enter One Clan Leaves
Responsible for cloth sim and tech anm polish on all characters in most shots




PSYOP :  Tech Animator / character TD
Cricket Wireless
"Four For the Holidays"
Responsible for cloth sim and tech anm polish on all characters in 25% of the shots, some minor rigging on clothing